Closer to the end

Just kidding, we are still barely in the beginning stage. However, now we have a design doc and the UML diagram, we should be able to code faster. Last time, we had a crappy drawHUD() function, which will do all the work, and the code looked ugly. Now, we have more classes, a Pane class and a Scene class. This will help the code scalable and more organize. On Monday, Max and I somehow figure out how to past a behavior function to each Pane, so I guess we could say things are getting pretty serious.  For now, I’m going to keep improving the code and add some more back end implementation to the game.

Recent Posts

Recent Comments




    Written by:

    Be First to Comment

    Leave a Reply

    Your email address will not be published. Required fields are marked *