Closer to the end

Just kidding, we are still barely in the beginning stage. However, now we have a design doc and the UML diagram, we should be able to code faster. Last time, we had a crappy drawHUD() function, which will do all the work, and the code looked ugly. Now, we have more classes, a Pane class and a Scene class. This will help the code scalable and more organize. On Monday, Max and I somehow figure out how to past a behavior function to each Pane, so I guess we could say things are getting pretty serious.  For now, I’m going to keep improving the code and add some more back end implementation to the game.

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